"Hi AccuRig Team, I wanted to share some feedback on the Auto Rigger, as I think it has a lot of potential for Cinema 4D users. Overall, I was quite impressed with the initial rigging process within AccuRig itself – it felt very intuitive. However, I encountered a few issues when bringing...More
Hi, I'm trying to buy models and motion from Spain, but every time I try to check out, I get the message: Sorry, we couldn't process your payment." I've seen that other users are experiencing the same problem. And we've tried with multiple cards, both credit and debit. It worked on none....More
ActorCore is an incredible tool for simplifying character animation workflows, but I believe it could be further improved with the addition of more foundational animations. Specifically, animations such as: Turning in place Starting to run from standing...More
I use an obj file as its input. After body rig, hand rig, choosing motion, then export FBX (any target app). I tried the fbx in blender and autodesk FBX review. Both show T-pos only. The AccuRig version is 1.3.9. Please help. Thank you....More
Creating a character in Accurig, I’ve adjusted the bone rotations to fix the head, feet etc with the offsets panel on the right side. None of the offsets are applied when I export the model for Unreal. ??...More
I used Actor Core Accurig to give my model a rig to control. once i was done, I downloaded auto setup for blender to riggify the model once ported from Accurig. first, the models rest pose was odd, i had to clear all transformations for it to have a normal t pose. second, when i riggified it...More
After going through the rigging process, AccuRIG has stopped showing the 3D model in the final "Check Animation" step after hand rigging. I'm on Windows 10 with an RTX 3070 on version 1.3.8. I've tried: - Reinstalling AccurRIG...More
If you have a character that the auto bone detect does not work properly, fixing the position of the bones is next to impossible. since all movement is 'screen relative' , a small / slight movement in screen space ALWAYS ends up moving the bone significantly in the 'depth' of the scene, so...More