Issue 11793
fixing the placement of bones that were placed in the wrong position by autorig is next to impossible
If you have a character that the auto bone detect does not work properly, fixing the position of the bones is next to impossible.
since all movement is 'screen relative' , a small / slight movement in screen space ALWAYS ends up moving the bone significantly in the 'depth' of the scene, so trying to do small corrections of a hand bone for example basically becomes impossible.
For example, the thumb bones in the image attached, I literally CAN NOT fix the placement, because moving any of the bones in screen space ends up with the bones way off in space below / behind the direction that I'm actually wanting to move them.
This basically means that this tool is fantastic WHEN THE AUTO DETECTION WORKS, but otherwise it's basically useless.
Submitted bygekido
Feb 4, 2025