Votes
1
Product:
ActorCore
Version:
1.0
Status:
Active
Issue 11793
fixing the placement of bones that were placed in the wrong position by autorig is next to impossible
If you have a character that the auto bone detect does not work properly, fixing the position of the bones is next to impossible.

since all movement is 'screen relative' , a small / slight movement in screen space ALWAYS ends up moving the bone significantly in the 'depth' of the scene, so trying to do small corrections of a hand bone for example basically becomes impossible.

For example, the thumb bones in the image attached, I literally CAN NOT fix the placement, because moving any of the bones in screen space ends up with the bones way off in space below / behind the direction that I'm actually wanting to move them.

This basically means that this tool is fantastic WHEN THE AUTO DETECTION WORKS, but otherwise it's basically useless.
OS: Windows 11
Attachment:
  • 2025-02-04 11_11_12-ActorCore AccuRIG.png
  •  0
  •  153
Submitted bygekido Feb 4, 2025
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