It's my understanding 3DXchange will open a .3ds scene file and allow you to export Alembic or .abc format for import to UE4. My 3ds file contains a PathDeform WSM (World Space Modifier) which doesn't export other than via Alembic, and UE4 can only take such animations via Alembic. No? If so...More
We here at the River Creek Sunburn Studios identified the Exchange Pipeline as a bottleneck for faster adoption of iClone software. Making the Exchange Pipeline free would mean more developers come in, more content is produced, and ultimately more people buy iClone in the process. Why is...More
I'm not sure this is a bug, or by design. I imported and characterized a DAZ G3 (G3 and G8 have facial bones). Sent to iClone and loaded a Motion+ file that had both body and facial motion....More
FACE MAPPING STILL DOES NOT WORK WHY? I WANTED TO GET 3DXCHANGE TO IMPORT MY DAZ CHARACTER FACEMAP WITH DAZ EXTENSION TO USE FACE WARE BUT NO USE IF 3DXCHANGE CAN'T MAP DAZ CHARACTERS FACE CORRECTLY HELP PLEASE THIS HAS BEEN A ISSUE FOR YEARS NOW DO ICLONE INTEND ON FIXING IT?...More
This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
Since updating to 7.1, presets for mapping the nodes are completely broken. None of the presets that previously worked under 'Convert to Non-Standard' work at all. I have to manually map the bones each time and upon converting this way, the animations corresponding to my model that I attempt...More
Sorry for my poor english (Google traduction) I convert V4 (DAZ) to fbx and import it into 3DXChange 7. I convert it to non-standard. In preset I choose DAZ 4 genesis. In Spine page the second vertebra is selected, which is not correct with respect to your manual. So I choose the first vertebra...More
Hi, When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc... The same mesh works perfectly in 3DXChange 6...More
I imported DAZ Genesis 8 Male into iclone 7.02 3DXchange. I discovered that the eyelashes do not line up properly. How do you line up the eyelashes to the proper position?...More