I installed 3dx 7.2 and it crashes. Saw on the forums that C++ redist was the issue. So, I removed it and reinstalled iclone 7 and 3dx 7 latest version. 3dx still crashes. I have attached the log file....More
Import any OBJ with an item that can be made into a sub-prop. Make it into a sub-prop (note: do NOT make a sub prop out of a sub prop -- THAT *will* rotate correct). Either export as iProp or bring into iClone and try and rotate said sub-prop. It will fail. Note that the same procedure...More
This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
3DXchange 7 pipeline can't export to .fbx anymore. I have restarted, tried different presets and I have also uninstalled and reinstalled it again. Exporting to .obj works. I am exporting a .iAvatar to Unity. 3 hours before it was exporting other .iAvatars with the same presets as the image...More
Since updating to 7.1, presets for mapping the nodes are completely broken. None of the presets that previously worked under 'Convert to Non-Standard' work at all. I have to manually map the bones each time and upon converting this way, the animations corresponding to my model that I attempt...More
I have read the other issues but they are not giving full information and its not just the animations its the entire convert system. This is also using blender. firstly this character is working inside iclone 7 previously and it works perfectly in 3dexchange6 when you import and assign...More
Sorry for my poor english (Google traduction) I convert V4 (DAZ) to fbx and import it into 3DXChange 7. I convert it to non-standard. In preset I choose DAZ 4 genesis. In Spine page the second vertebra is selected, which is not correct with respect to your manual. So I choose the first vertebra...More
After installing the 7. 1 update the Mixamo Animation - Convert to Non-Standard (Characterization) no longer works at all. It was working in 7.02 (after switching the Presets) but in 7.1 the exact same FBX will not convert. I also tried loading in the "Maya Human-IK_Mixamo01" Characterization...More
Hi, When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc... The same mesh works perfectly in 3DXChange 6...More