The Mixamo site is providing fbx version 6.1 or 7.4 files, but in 3DXChange a message appears saying that it is only compatible with fbx 2011, does not apply the character's animation. And when sending to Iclone 7 it is not possible to assign any movement to the character. Could you help me...More
Hello Reallusion! Hope you are doing well, While converting 3d model (fbx/obj) into iclone 7 format (i.e Prop to Non Std Character) one of the hand is going out of the box in character profile section due to which mapping can't be possible and hence can't convert it into .iavatar format...More
each time i try to set an expression it crashes wasnt like this in previous version also that happens when i try to add morphs on a part of the body...More
Daz Extension does not map However, while all the morphs come over to 3DXchange, none are "Set" in the Expression Editor (except for the head and eye movements that 3DXchange creates automatically). I have to manually Set all Visemes, Muscles, etc. 1. Add _iCloneFaceKey.duf to respective Genesis...More
I just tried to import daz animations via 3dXchange in Unreal, but the import fails: "Mesh contains root bone as root but animation doesn't contain the root track."...More
hello! I'm having serious trouble with 3dxchange! I'm importing a model used by Daz gen3 and gen8. When prompted it asks if I would like to convert to a non standard talking character and I click yes. than after it loads, the non standard button is highlighted and the facial expression key...More
This is what I've had to do to get it to work, after reading a number of comments and reloading the software time and time again. (1) I load 3DX 7 - Dx11.reg, then launch it from the bin folder and I get a message Load MSX error, but it loads and works? I close it down, try and launch it from...More