182 issues found

0

Votes
Active
I do as written in the documentation:
http://manual.reallusion.com/3DXchange_7/ENU/Default.htm#3DXchange_7/Pipeline_7.0/04_Modify_Page/Character_Section/Manually_Setting_T_Pose.htm
Make sure the grid is On (Shortcut: Ctrl + G)....More
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Submitted by dogged2003

0

Votes
Released
Hi with this version 7.21 , it is impossible to import imotion after convert fbx to imotion in 3dxchange 7
with last one, of Iclone I did very well why ?
When the convert is ready in screen tell me , " sucefully exported " and when I go to IClone it is...More
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Submitted by danlcort7

0

Votes
Released
Export failed. Please check your access right to the folder and disk space.
I opened an .fbx in 3DXchange7 (v7.21) which was an animated avatar created in iClone7 to do a transform (Align To Center) and then export as fbx. Then I get the Export failed. Please check your access right to the...More
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Submitted by whytenoize

0

Votes
Released
3DXchange 7 seems unable to export certain props in FBX format, I'm using the Unity "Target Tool Preset", to export, but the software just crashes every single time I try.
Yet, if I try to export the exact same prop (with the exact same export settings) from 3DXchange 6, it works flawlessly...More
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Submitted by Jenova

0

Votes
Closed
I found another bug with anatomy of daz characters after update in 3dxchange 7.2, namely pelvic bones are duplicated and the button "Convert" is not activated.
Details in attached video
https://www.dropbox.com/s/y0lx4bp99r6f9i3/GameRecorderProject76.mp4?dl=0...More
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Bug
Submitted by flint1galeev

0

Votes
Released
I have read the other issues but they are not giving full information and its not just the animations its the entire convert system. This is also using blender.
firstly this character is working inside iclone 7 previously and it works perfectly in 3dexchange6
when you import and assign...More
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Submitted by urbanlamb

0

Votes
Released
I try to export a character with attached glasses (iProp). Whatever i try 3DXchange chrashes while exporting to FBX....More
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Submitted by info_93_67

0

Votes
Active
Hello,...
i've imported a daz3D gensis 3 female into exchange ( after applying the facial keys).. all works well... put it into iclone and added a wave file,... all worked well,.. put it back into exchange, all worked well, exported out as fbx and imported into unreal engine, all worked well...More
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Submitted by corin.noe

0

Votes
Not Reproducible
I need some help to find a Tutorial .
I Exported the Iclone Horse and used Bones in a one of my Animal creations.
But somehow when I try to configure it in 3dXchange , I can't seem to get the bone config correct so that Animation Motions WORK....More
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Submitted by guyoo

0

Votes
Assigned
Sometimes when content is exported via 3DXChange using the Export OBJ option, the resulting file has incorrect Materials/Textures assigned and/or the UV Mapping is incorrect.
I have not been able to identify the deciding factor if the material/textures will export correctly or not.
The problem...More
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Submitted by Lord Ashes
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