Votes
0
Product:
3DXchange 7
Version:
7.2
Status:
Active
Issue 3791
IMPORT DAZ JAW ON FACE MAP STILL BAD LIPSYNC
FACE MAPPING STILL DOES NOT WORK WHY? I WANTED TO GET 3DXCHANGE TO IMPORT MY DAZ CHARACTER FACEMAP WITH DAZ EXTENSION TO USE FACE WARE BUT NO USE IF 3DXCHANGE CAN'T MAP DAZ CHARACTERS FACE CORRECTLY HELP PLEASE THIS HAS BEEN A ISSUE FOR YEARS NOW DO ICLONE INTEND ON FIXING IT?
OS: Windows 10
  •  2
  •  1165
Submitted byfis7157
1
COMMENTS (2)
Zkeko
Hi there, 
So, this is not only third party facial mocap issue, it happens with Faceware too!?

 I want to import some different models into Iclone to continue working on their animations.  Because they contain dialog (facial mocap animation) I realized that only way for me to do that was using available pz2 output file, first to export it to DAZ G3 model, and then back to Iclone, where I can easely copy/paste animation from one character to another. 

Placing pz2 on Genesis 3 character in DAZ (4.11 beta, as well as 4.10) was ok, (Genesis3_Male_iCloneFaceKey.duf updated). G3 is "talking" fine in DAZ, fbx 2011 binary export went fine. Now, in 3dxchange, while opening, if I press "Ok" 3 times a row, I got DAZ G3 character who is moving head, but no mouth opening. On pressing convert to non standard I am in custom profile window, with the warning ("Jaw is not mapped etc..."). Fallowing tutorial on mapping I mapped all jaw and other face bones, but result is the same (nothing changed). 

Now, lets go back again to place the exported fbx G3 inside the 3dxchange window, this time on first question window if we  say "No" import is quick and here we have non/converted DAZ model with talking ability (mouth is opening, animation is exact), but hey, I can export that model for Iclone only as a prop, not as an avatar, of course (and with prop I don't have face puppet and other facial tuning tools I desperately need), so there is no use for that. So, what is left, I can only try to make it non/standard , but hey... it doesn't work, all profiles are grayed out and Im back where I was...NOWHERE!

Obviously, DAZ export is non questionable, (proof for that is secondly mentioned "no" import) . Problem is initiate at the exact moment when 3dxchange is making automatic bone structure conversion  (when we press 3 times "yes" ). At that point 3dxchange is missing jaw and other face bone elements which are present in a DAZ bone structure (visually available from the 3dxchange left column). As I found out from all forum treats this problem is GLOBAL and present for several years now / still not fixed. We simply cant call this a "bug". It is too serious malfunction of this not so cheap piece of software. 

Any news about this issue?
Feedback Tracker Admin
Thank you for your feedback.

Please capture a screen video about this issue, put it on the YouTube, and add the link in your next comment.

Your help is highly appreciated.

Reallusion
1