Hello, I'm trying to transfer unreal landscape to iclone 8 through unreal live link and I cannot find the section of 'Transfer to iclone' in my unreal project....More
Hello, I have a suggestion. It would be helpful if users could color code the Motion Layers on the Timeline. An example is a user having the ability to right or left-click the name of the body part listed on the Timelines Motion layer (Torso, Head, LArm, RArm, etc.). Then a popup window opens...More
It would be beneficial to have an instancing feature like how the .itrees and .igrass does. So for example when we make duplicate props it reference the main mesh instead to save on triangles. For example this scene all the trees and foliage is only around 5k of triangles. So I think (I could...More
I have played with the terrain and it's not bad at all. However maybe the gardening feature should be linked to the terrain. Then the user could be able to make an array of foliage or trees to randomly select when gardening. The reason I suggested having the gardening feature under the terrain...More
I have assembled a scene with 3 paths and several characters. Using Motion Director, i assigned presets and path starting points for the characters. However, there is no control on how fast the characters move along their path....More
1. Exporting the scene stars the bug 2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here. 3. The actual export will likely show him walking away along with his head, but his eyes will...More
I made an animation with Caterpillar: https://www.reallusion.com/ContentStore/Pack/adventure-pack-multi-purpose-caterpillar-vehicles I transferred ground meshes from UE to IC and made terrain....More
Whenever i try to transfer a character or even object. I get unreal crashes. Don't know what to do? LoginId:f8e090f541e478ee964721939ac090ff EpicAccountId:c6f42f8d8fc94677a4f75ec9f26fd227...More
Loading an iClone 8 template character or using and imported Ureal skeleton. Savig and loading hand gestures does not work properly, setting one or the other hand and loading internal gestures sometimes work as setup, sometimes override both hands, sometimes saved handgestures doesn't work...More