Yes I totally agree with that. Iclone really needs multiple sequences in order to better manage animations. I don't even understand why there is not such an important feature like this yet. I've been using Iclone intensily with Unreal Engine and the workflow with only one timeline is a complete mess. Actually, we have to create multiple projects with the same files in order to create complex animations and it makes things really complicated to manage. Just add a sequencer feature like in Unreal Engine to ease the workflow so we can create multiple shots of the same scene and bring them together in a master sequence. It will help a lot to organize multiple shots or add alternative shots at the same time instead of creating several separated projects. This feature will bring Iclone to an other level.