Any cloth/shoes/hair which is tessellated or have a displacement map, becomes static in Iray render while character is animated. Those items "freeze" at the position of the timeline scrabber and do not move in the image sequence or MP3 renders. On a screenshot hair and boots are tessellated...More
When importing an FBX created with Blender, multiple Shape Keys were previously detected as Morphs, but iClone8's Morph Creator does not detect them anymore. This occurs when importing an object created in blender with multiple shape keys and exported as FBX. In the past, I would get an alert...More
I have an iclone timeline comprised of multiple animations that have been blended correctly using the 'Align Direction' feature of the Motion Direction Control tool. But when I use Livelink to send the animation to Unreal engine 5 (targeting a reallusion configured metahuman) - the animations...More
So I’m getting the following message in the console: 2023-06-19 12:42:36 [Error] [omni.hydra] Failed to create MDL shade node for prim ‘/World/Looks/Ceramic_Tiles_Subway_Antique_White_Dirty_02/Shader’. Unsupported identifiers. This happened all of a sudden, out of the blue. Materials were...More
There is no option to to turn off the purple guide points for the hand and foot contact points when in the edit motion layer. That the 8.2 update turned on. They are not necessary for normal routine animation work flow. When i'm placing hands and fingers I need a clear view of the mesh contact...More
I am trying to import mixamo animation into Character Creator or Iclone, and I am missing Motion profiles. I am basically missing all the Motion Profiles except for the Roblox ones. This issue was created after I have updated to 4.21 and 8.21...More