Votes
1
Product:
iClone 8
Version:
8.01
Status:
Assigned
Issue 8669
Linked avatar motion issue: Reach Effector cannot be used because it does not respect avatar's position/rotation
I attached a demo project:
- on frame 0
- I have a dummy character in T-Pose in zero-origin with reach effector on its hip
- the reach effector is linked to a vertical plane
- if you edit the animation layer and try to rotate an arm, everything is OK

- on frame 5
- the plane is rotated 90, to be horizontal
- if you edit now the animation layer and try to rotate the arm, the gizmo and the animation goes totally bonkers, it's like the gizmo is still "bound" to un-rotated character.

On IC7 is working OK
Motion alignment has no effect.

Attached IC8 project
https://www.dropbox.com/s/bl4167rfmnh8fmr/_motion_on_rotated_linked.zip?dl=0
OS: Windows 11
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Submitted byAmper Sand
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