Linked avatar motion issue: Reach Effector cannot be used because it does not respect avatar's position/rotation
I attached a demo project: - on frame 0 - I have a dummy character in T-Pose in zero-origin with reach effector on its hip - the reach effector is linked to a vertical plane - if you edit the animation layer and try to rotate an arm, everything is OK
- on frame 5 - the plane is rotated 90, to be horizontal - if you edit now the animation layer and try to rotate the arm, the gizmo and the animation goes totally bonkers, it's like the gizmo is still "bound" to un-rotated character.
On IC7 is working OK Motion alignment has no effect.