121 issues found

0

Votes
Not a Bug
I succesfully created a creature in CC4 (Bull with motions), however, in iClone 8, when I apply the first motion, it works with no problems, but the gizmo stays at the beginning of the position, causing that the second motion moves the avatar back to the first motion's original location (see...More
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Submitted by Andrés Moya

3

Votes
Active
In CC4 we can select to export only the motion as fbx. This reduces file size and makes animation authoring much more pleasant.
Attached comparison of export options....More
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Submitted by Jaydead

7

Votes
Active
1. I cannot use reach target or get ik controls or multiple motion layers on anything other than a human armature. Would like to be able to add extra arms, legs, heads, wings, or tentacles to a character and also be able to use reallusion tools such as reach target and ik controls on creature...More
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Submitted by therealzizzer

0

Votes
Not Reproducible
I am trying to import mixamo animation into Character Creator or Iclone, and I am missing Motion profiles.
I am basically missing all the Motion Profiles except for the Roblox ones.
This issue was created after I have updated to 4.21 and 8.21...More
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Submitted by kushtrimthaqi85

0

Votes
Not a Bug
I use iclone 8.12, import camera from unreal engine 5.0.3
it was normal and works as long as smaller than 1799 frames.
Everyhting fine. The process is fast/...More
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Submitted by damar.td

0

Votes
Not a Bug
1. Import external motion file
2. Choose any profile ... all fail to convert correctly.
the file was exported as HumanIK and mixamo from Rokoko both fail to convert to iclone8 motions...More
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Submitted by WGOKU

0

Votes
Not Reproducible
Iclone crash IF :
1/ Setting temp folder into a external SSD disk
2 / export a character animation in FBX...More
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Submitted by info_660836

0

Votes
Released
I made an animation with Caterpillar:
https://www.reallusion.com/ContentStore/Pack/adventure-pack-multi-purpose-caterpillar-vehicles
I transferred ground meshes from UE to IC and made terrain....More
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Submitted by toystorylab

0

Votes
Released
-open any project with facial animation in IClone (I'm on 8.02.0718.1)
-Export FBX (Unity 3d) with Mouth Open as Morph checked
-Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
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Submitted by paul.vanderlaan

0

Votes
Not a Bug
Example:
1. Add a CC character in iClone 8.
2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
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  •  940
Submitted by par_479942
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