Issue 9421
Rigging essentials needed in iclone
1. I cannot use reach target or get ik controls or multiple motion layers on anything other than a human armature. Would like to be able to add extra arms, legs, heads, wings, or tentacles to a character and also be able to use reallusion tools such as reach target and ik controls on creature characters that have more than 2 arm or 2 legs. I can add extra bones to a character but don't have ik controls on the extra bones I add like i have on props.
2. I would like to have the ability to create motion layer groups on props. Say for an easy example, a mushroom has a cap an a stem. I'd like to be able to have a Motion layer for each section (cap and stem) inside the timeline so I could make adjustments to my animations easier if I make a mistake. This would be very helpful on more complex props with many moving parts. Say for instance, a transformer or spaceship.
3. I would like the option to drive sliders with other animatable sliders and or physics. Say for example, if a bone moves -10units on a specified axis, I could drive a morph slider 100 percent based off of that bone moving that distance. This would allow me to morph a mesh with any slider I choose. I would like to be able to link multiple sliders together and move all of them by just moving 1 slider.
4. I am only able to rig meshes with constraints. However, I cannot rig armatures or bones with bone constraints. I cannot import props into iclone from blender that have used bone constraints and them work properly. Nor can I find a way in iclone to add bone constraints. I am very confused on how an animation program as powerful as iclone does not have these capabilities. I know you are surely busy but are not these things very important when it comes to animating? I've only been doing this stuff for about 6 months so I'm a newbie. But for me to see these types of issues, surely I'm not alone in these matters.
Submitted bytherealzizzer
Apr 3, 2023