Loading an iClone 8 template character or using and imported Ureal skeleton. Savig and loading hand gestures does not work properly, setting one or the other hand and loading internal gestures sometimes work as setup, sometimes override both hands, sometimes saved handgestures doesn't work...More
When ever i create new content in CC4, and then go to Iclone 8. As I navigate down through the directory structure a new content sync is done at every level of the directory for the same piece of content. Each sync take 30 to 40 seconds to complete (at least twice as long before the 8.1 update...More
Any cloth/shoes/hair which is tessellated or have a displacement map, becomes static in Iray render while character is animated. Those items "freeze" at the position of the timeline scrabber and do not move in the image sequence or MP3 renders. On a screenshot hair and boots are tessellated...More
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue" 1. Load skeleton...More
"Sample Selected Parts" of a Motion clip. The text boxes in the pop up window obscure the text. NOTE: This is also the same when sampling selected parts of an Expression Clip....More
Final test record (drivable) car animation in Unreal with Take Recorder and add character + animation (iClone to Unreal Live Link transfer motion) https://www.youtube.com/watch?v=B1IS0IeLcG0...More
Upon trying to connect iClone 8 with Rokoko through the Motion LIVE window, this error appears: Received unknown data, please try either way to recover: 1. Please try to connect again....More
So, every time I render a picture out in iclone, there is a blurred line around the characters. I want to print stuff out in huge format and this will be to visible. I attached a print screen in Iclone withs is crystal clear and a cutout of a render with the blur line ( markt by the red arrow...More
1. I use a non standard Character imported from Unreal 4 2. Character is Characterised and saved in CC4, - poses work fine in CC4. 3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8...More