When I render it crushes after a few frames, talking to technical support confirms it might be the issue of memory leak or other resource problem that needed to be fixed on your side...More
I'm working on a big project, and I can't continue my work as the timeline stop reading after 44700 frames and go directly to the end. The bug happen also with a new project. In project settings, just add 50000 to end frames and play the timeline arround 44600. It will stop at 44700 frames...More
I'm using Iclone 8 with PN3. After some use of the function, now I cannot find it out. It is disappear and won't show on. I shutdown my computer several time but without improvement. Please help as i have an event in 5 days where i have to show a motion live with Perception Neuron 3....More
CC has the perfect "Position Lock" option but it also needs to be added to Iclone as well. It would help a great deal to have the ease of combining motions while keeping the character locked to the center of the screen to make editing and rendering easier....More
I wish iClone could analyze and match expressions to a script like NVIDIA does with Audio2Face (and Audio2Gesture). As Acculips can work with clips up to five minutes long, the speaker's sentiment can change during the clip. While the Face Puppet is good, a script that can automatically time...More
When you drag an MI folder to the plugin, it by default renders the frames inside the MiResources folder. iClone sets it one directory higher. This is better and neater. I wish that I could set a separate render output folder in iClone, like I can from the plugin. This way, I can export the...More
The range is off by one. Let's say I've rendered frames 1-700 and then I want to render range 701-1400. When I set the timeline range to 701-1400, the plugin offers 700-1399, and I have to fix it....More
This particular run stops over and over. It might do 50 or even a hundred frames and then just ends, with no error reported. Double-clicking resumes. Occasionally it runs better if I restart the computer, but today it once did only about 9 frames and ended. Currently, it's done about 30, but...More
I have unzipped an asset and then tried to import it into iclone 8. (1st click and dropped and then tried usig file toolbar. The material imports but not the fbx file itself. I then tried putting it into unity to see if it was a problem with the file itself but it worked fine in unity Error...More