Votes
2
Product:
iClone 8
Version:
8.22
Status:
Active
Issue 9475
Bake switch camera for FBX export to Blender.
It’s a real pain to have to export to OmniVerse then from there to Blender to get a baked switch camera.

Would be great to add the same support to export FBX.
OS: Windows 11
  •  1
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Submitted bybad_character
1
COMMENTS (1)
bad_character
I’ll add here that the use Blender as the Renderer Pipeline kind of sucks in the easiest way to address possible. It’s been supported in OmniVerse for like 2 years, and that pipeline is still hardly a full option with OmniVerse not even supporting animation character physics yet on their side. Blender is  and has been a full option that is not biased against females without shaved heads and yet it’s pipeline remains crappy.

Here is what needs to be done:

* Switch camera bake support.
* Multiple character to individual FBX file export as a single export.  It’s slow as dirt, don’t make me sit there wasting my time having to go one by one. You need to be able to kick it off and walk away. 
* Multiple character import in one action with the Blender import plugin. I say multiple FBX above, because that’s what’s needed today, but one FBX, multiple, whatever, just multiple words to out having to wait awkwardly long as you manually do one after another.

Simple. Not as good as OmniVerse, but not hellish. I’d be perfectly happy doing a camera export, a character export, and a prop export. And then one be one as necessary after.
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