I use iclone 8.12, import camera from unreal engine 5.0.3 it was normal and works as long as smaller than 1799 frames. Everyhting fine. The process is fast/...More
An optional Window that displays the Undo History stored in memory. The user could open this window to view their history after making an error or experimenting. This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
Steps to reproduce the problem: 1. Set your Undo Times in Preferences to 100 for safety. 2. Spend all day tediously animating a project with tight deadline, saving your project throughout the day as you progress....More
Doesn't matter what it is. Transform, texture, camera movement. Undo is likely to crash the app probably 30% of the time at this point. Also when re-starting, though the option to restore is given, it always fails and crashes iClone again. This has been a consistent issue since 8.0 I...More
so there are times I import 3D environments I made outside of iClone, but when imported even though all the textures are embedded in the FBA files, iClone imports them without the textures on and I have to texture all over again which takes a very long time, so maybe to save time if FBX fines...More
Hello Reallusion team. Would you consider collaborating with the upcoming Sony Mocopi product release to make it compatible with Iclone 8? Have a look at what Rokoko started to do : https://youtu.be/Hnw2qQNEc8E...More
I love iClone 8, but I was hoping it would finally allow us to have multiple sequences inside a project - not just one. :) Sequences are vital for putting together a complex animation. Would love if this could be incorporated! Thanks!...More