66 issues found

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As I learned from a previous Feedback post I created, that several functions have to be changed in order to get 100% darkness which isn't very intuitive and doesn't make sense if you only want to make your scene completely void of light.
current solution: Change Ambient light to black, 0...More
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Submitted by Ascensi

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Dear iClone Tech Support Team,
I hope this message finds you well. I am writing to seek assistance with a persistent issue I've been encountering regarding cloth stretching when enabling physics in iClone.
I have diligently attempted various troubleshooting steps to address the problem, including...More
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Submitted by megaoutput

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Adding this would give an option to create anamorphic type DOF effects to users....More
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Submitted by benhairston

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ref: Support TicketID : 244646
Hi, as you see in the video I posted, you will see there 2 switch points (the part where the camera switches) 1st is between 215 and 216, 2nd is between 213 and 214. By looking at the video you can see I scrubbed play head forward and the camera did a switch...More
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Submitted by hello_570561

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I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible.
*The Live Link could have preset option to load a template for Match...More

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First physics issue: I was trying to setup a scene with my polar bear which uses displacement and soft cloth physics so the displacement/fur works with the wind (which it does work properly with any animations directly from the cc4 player but not from the content library even if they are the...More
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Submitted by Ascensi

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Problem
1. I have a soft cloth plane and a sphere merged because they both contain skin weights connected to each other.
2. When using the Prop Puppet tool, it only works with objects/non avatars with physics enabled - I can enable soft and rigid body for each within the multi-mesh prop but...More
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Submitted by Ascensi

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Please update, Add:
*The SSS map/mask slot should take the map information from the displacement channel (optionally) so it can be animated
*We need to have translucency to see objects fading into the depth.. maybe add screen space opacity?...More
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Submitted by Ascensi

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You could duplicate the SSS shader and write it for glitter so it changes based on light settings and angle. We can't use the existing roughness channel or metal channel to make this work because the sparkle will remain static.
I achieved glitter in iC8 but not yet refined as it potentially...More
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Submitted by Ascensi

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Not Reproducible
I'm not sure the best way to explain this so I might need to record a video of the issue I'm having, its when I get large objects into iClone its like they disappear when I have certain views, then re appear back again when I move elsewhere, I'll upload a video to show what I mean https://drive...More
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Submitted by gamerretra