697 issues found

0

Votes
Active
When you drag an MI folder to the plugin, it by default renders the frames inside the MiResources folder. iClone sets it one directory higher. This is better and neater.
I wish that I could set a separate render output folder in iClone, like I can from the plugin. This way, I can export the...More
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Submitted by Jeffster The Mighty

0

Votes
Assigned
The range is off by one. Let's say I've rendered frames 1-700 and then I want to render range 701-1400. When I set the timeline range to 701-1400, the plugin offers 700-1399, and I have to fix it....More
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Submitted by Jeffster The Mighty

0

Votes
Assigned
This particular run stops over and over. It might do 50 or even a hundred frames and then just ends, with no error reported. Double-clicking resumes. Occasionally it runs better if I restart the computer, but today it once did only about 9 frames and ended. Currently, it's done about 30, but...More
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Submitted by Jeffster The Mighty

0

Votes
Not Reproducible
I have unzipped an asset and then tried to import it into iclone 8. (1st click and dropped and then tried usig file toolbar. The material imports but not the fbx file itself.
I then tried putting it into unity to see if it was a problem with the file itself but it worked fine in unity
Error...More
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Submitted by jazzsuner

0

Votes
Closed
Open IClone 8
And the transforms just starts transforming and moving the view away for ever.
So can't use the program at all....More
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Submitted by rollasoc

0

Votes
Released
Hi :-)
on this page the LINEAR and BEZIER images don't load:
https://manual.reallusion.com/iClone-8/Content/ENU/8.0/50-Animation/Path/Bezier_Handle_Types.htm...More
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Submitted by mrtobycook

1

Votes
Active
Load or create character
Set autoblink
Export iAvatar...More
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Submitted by Jeffster The Mighty

12

Votes
Active
Hi
It is very needed in IC8 to have the option to apply animation to selected bones or exclude the bones while applying the animation like masking in the Motion Puppet. Considering that adding user's animation library and packs to the Motion Puppet library is tricky and painful.
Thanks...More
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Submitted by Mana.Lucine

1

Votes
Assigned
Animation > Flatten All Motion with Constraint fills the timeline with erroneous keys up to the largest keyframe previously occupied by animation data in a project. It does not start out in this state, but rather, it takes a series of actions to produce this state and once it occurs it remains...More
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Bug
Submitted by vtoddw

0

Votes
Released
STR:
- open an iclone 8 project with a non-standard humanoid rig
- add any iMotion to the timeline...More
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  •  205
Bug
Submitted by vtoddw
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