132 issues found

1

Votes
Active
We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
  •  7
  •  607
Submitted by Ascensi

0

Votes
Released
STR:
- Open iClone 8
- import a humanoid character...More
  •  0
  •  605
Submitted by vtoddw

0

Votes
Released
Create 2 points path.
Add character, add some walk motion and attach it to the path.
Set it follow the path and set 100% at the end of motion....More
  •  0
  •  585
Submitted by 4u2ges

1

Votes
Assigned
I have a problem using vehicle interaction with iClone 8
I think this plugin is broken
It does not know the path and direction of the animations...More
  •  2
  •  563
Submitted by sitesazy.com

2

Votes
Not Reproducible
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side.
I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
  •  3
  •  534
Submitted by FallenNInja

0

Votes
Not a Bug
1. Click on CC3+ Character
2. Click on Motion Clip in Timeline
3. Click on Iclone top menu...More
  •  3
  •  508
Submitted by gorg222

11

Votes
Active
Actually, we can change the size of a character, but it's not possible to do it during an animation.
Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc.
This is an essential feature and I'm sure I'm not the only one who...More
  •  6
  •  500
Submitted by Leowald

0

Votes
Released
I'm currently using iClone8 v8.12 and CC 4.12.
I have worked on a project based on these tools for a long time.
Recently I found some facial animations exported to UE were not the same as in iClone8....More
  •  4
  •  440
Submitted by HenrySuen

0

Votes
Released
Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character.
Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps,
and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More
  •  0
  •  415
Submitted by Cted

0

Votes
Not a Bug
Steps to reproduce:
- new project
- add character...More
  •  1
  •  403
Submitted by oberdoofus
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