Think fast, video AI based on keywords is just around the corner. If people can, they will - drop manual animation and native rendering for a complete solution at a fraction of the cost. This is perfectly fine, no worries of the possibility of users ditching ic8 or cc4 in the future, because...More
I organize my scene collections as chunks of areas like a grid so I know what needs to be disabled when the camera doesn't have it in view. Scenes can be massive in size and the contents as well and instead of going through the scene collection list, I'd rather press one button for a whole...More
I am having trouble changing the default path of content for iClone8.4 and CharacterCreator4.4. When installing from Realluson Hub, I think it was previously possible to set the default content path, but in the latest version of the hub, although it is possible to change the main program installation...More
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More
OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in I see you doing more tutorials on using iClone in conjunction with Live links and unreal but unreal is a free piece of software, so I am a bit confused on why you’re focused...More
Overpriced hese are not up to par or todays industry standard and are very limited when compared to free software and this is also the older Popcorn FX its not even up to date so what should iclone7 & be used for bc i have all of your addons and at this point its giving waste of money bc I...More
I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible. *The Live Link could have preset option to load a template for Match...More
It would be beneficial to have a bridge similar to the Unreal Live Link Plug-in for iClone 8 that harnesses the capabilities of Metahuman to animate custom characters within both Unreal and Omniverse. It's puzzling why this integration is swiftly available for Metahuman models yet remains unavailable...More
First physics issue: I was trying to setup a scene with my polar bear which uses displacement and soft cloth physics so the displacement/fur works with the wind (which it does work properly with any animations directly from the cc4 player but not from the content library even if they are the...More