121 issues found

3

Votes
Not Reproducible
I'm using a 27" 4K monitor. The scaling has always been an issue where's its massive compared to every other window and application I am using, but today it's just become absurd.
I wonder if there's ever been any testing involved with iClone before release?
The scale of the UI should be inline...More

3

Votes
Active
Maybe its a bit of a streach but since Vroid is getting more and more popular, it would be cool to be able to import VRM files, instead of having to export them to FBX in blender, I think it would save a lot of time since you wouldn't need to re do a lot of things in character creator...More
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Submitted by gamerretra

3

Votes
Active
In CC4 we can select to export only the motion as fbx. This reduces file size and makes animation authoring much more pleasant.
Attached comparison of export options....More
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Submitted by Jaydead

2

Votes
Active
It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
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Submitted by dan.goyette

2

Votes
Active
OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in
I see you doing more tutorials on using iClone in conjunction with Live links and unreal
but unreal is a free piece of software, so I am a bit confused on why you’re focused...More

2

Votes
Active
We really need the possibility to use the ‘look at’ feature not only with objects moving in iclone but also objects that are moving around in UE. Realtime. So please make the pipeline 2-way. This would be a game changer....More
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Submitted by Holger.Schwedt

2

Votes
Not Reproducible
+ System
- Provider
[ Name] Application Error...More
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Submitted by Angelramosjr13

2

Votes
Active
Hi ,
It would be nice to be able to see where we have modified the animations layers in the timeline using color coded tags.
It's always a mess to find wich keyframe to remove or modify because they are all the same grey color....More
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Submitted by kamehasutraa

2

Votes
Assigned
Hi I have a question :
I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
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Submitted by kamehasutraa

2

Votes
Active
It’s a real pain to have to export to OmniVerse then from there to Blender to get a baked switch camera.
Would be great to add the same support to export FBX....More
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Submitted by bad_character
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