Issue 9486
Blueprints reset to 0 at each export from Iclone (Unreal Live link)
Hi I have a question :
I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint for this character reset to 0 (in Unreal) wich is really annoying because we lost all the blueprints codes within it.
Is there a way to enable / disable the overwriting during each export from iclone to Unreal ?
Submitted bykamehasutraa
Apr 25, 2023