There is nothing can be done to customize them. Because of the corrupt UV maps, saving individual part as props (after converting) and loading them back, ends up with error. Nor other maps could be added such as bump/normal. Exporting reveal inconsistency in UV maps immediately....More
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
I would like to ask you to add mocopi to your list of motion action list softwares and suit ? He is an economic choice. It only needs an iPhone to capture the face and a glove to capture the fingers We can edit Sony mocopi movements directly in Rococo or Unreal Engine software. But all our...More
1. Open a new iClone project. 2. From the content tab, select the default Kevin character and bring him into the scene. 3. From the Modify tab, set the move transform for x,y and z to the following: x:100, y:300, z:500...More
Hi, I have some issue need to fix now. Firstly i download a model file from Sketchlab and import into Blender to add texture cause the texture was missing. After add texture and delete the model's bones , i export the model to FPX file and bring it into Actorcore AccuRIG for riging. Of course...More