Lack of euler filter in iClone, break most mocap imports
Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180° or 360° in the wrong direction on these extreme movements. In most animation softwares you solve that in one click with a "Euler Filter", that will make sure your keys don't jump 360° in a direction. Here is a zip with one image and a file opened with the exact issue highlighted: https://www.dropbox.com/t/VR1QtF2ezZGv2toB
We would really need a filter like this, to cleanup all these issue that plagues any type of animation import in iClone. It's easily done by hand, by scaling these flipped keys so they follow all the other keys, but when it happens in dozens on instances on every import it's not practical.
Here is an extreme example in that file I shared above, when iClone interprets a standard rokoko animation import as having the forearm go to a rotation value of 600° !
And that gets really tedious to cleanup by hand in the curve editor.
https://www.dropbox.com/t/ui2VWRKrI2xUgTG0
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