Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3) That way we can create and import any prop faster into iClone. Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
Hi, i have tried animating with the attached beard, it failed to move correctly with face key. Face puppet was animating correctly. It was skin weighted to the upper and root jaw. btw the search of "jaw" in skin weights in cc3 failed to get the result "upper jaw"....More
Hi Guys, Phyton has been around for a while now and I have tried to install it again and again. I just can't manage. Would it be possible to have an easier and straight forward installer for instance with an exe file? Also here is a big ask. Is it possible to make the time line in I clone...More
When an rlMotion is imported with "Animation -> Motion Setting Options -> Reset Motion Root" enabled, the imported animation is slightly offset on the Y-axis. To reproduce: 1. Enable Animation -> Motion Setting Options -> Reset Motion Root 2. Load a character and create a simple motion clip...More
Please help me out.... I tried reinstalling realtime faceware. exe through reallusion hub..... But same "start error" occurs.... I used for only 1 day and I have remaining 30 days Error: - RealtimeForiclone.exe: Start Error...More
Dear Friends I have been doing some proyects whth the Unreal Live Link Plug-in for iClone, in UE4.22 and I´m very happy!!! but Is imposible to me to use the Deep of field in versions UE4.23 and UE4.24 is that something usual?? or is something about the configuration of my Iclone plugin for...More
This is frustrating. I didn't want to and really didn't know if I could afford to pay hundreds of dollars just to be able to capture live animation on my computer just for a face. But I couldn't even get Rokoko to install. So now, I might have to pay twice as much money for Faceware -- all...More
Hello, it is not possible to package a game including the live link plugin in Unreal Engine 4. Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More
Reallusion, you probably get a lot of people complaining that their project no longer opens and they ask you if you can fix it, likely because they overloaded the scene beyond their computer's memory. *If the scene was overloaded perhaps an option with the "failed to load" message gave them...More