1661 issues found

10

Votes
Active
Hi,
Are there any plans in the near future to update support for facial tracking using the new Azure Kinect sensor?...More
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Submitted by josef_879201

0

Votes
Active
The following error appears in UE 4.22 after activating Reallusion LiveLink and transferring characters:
"Unhandled exception
UE4Editor_Sockets...More
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Submitted by Strife

0

Votes
Active
Hi,
Newbie here. I am trying to create a conference scene and have a voiceover of a lot of people talking and a calm background music, but because i have used the default imotions to animate alot of the dummy characters in the scene they are all talking. How do i get the imotion for talking...More
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Submitted by sarahyacim

0

Votes
Active
Hi,
Please can you advise before i buy this product, will it work with iClone7 if i have 3dXchage? If not do you have cats in the iclone store that are good or better than this because i can not find anything.
Thank you....More
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Submitted by sarahyacim

1

Votes
Active
When editing animation curves in the Curve Editor plugin, it only shows the time range of the first clip instead of the entire time range of the project despite Time being set to Project Time. Changing this setting to Clip Time and then back to Project Time also does nothing. As a result I...More
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Submitted by DialogueTrainer

0

Votes
Active
Is Iray supposed to be compatible with SpeedTree?
I notice that normal maps are not applied in the render and in some cases Alpha maps for some leaves.
See attached render....More
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Submitted by kabanda

0

Votes
Assigned
I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh.
https://gyazo.com/14cfe918d5286de3607be319dfee529d...More
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Submitted by Amarak

0

Votes
Released
A few users reported it in the past. And I just found out it is a bug.
"Eliminate Shadow Artifact" works fine in Preview mode, but not in the MI Export (see screenshots)
Apparently Scene Options section is missing relevant attribute: attribute boolean "shadow_terminator_offset" true...More
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Submitted by 4u2ges

0

Votes
Assigned
In order to see a shadow cast from a object/subject lit by a Spotlight onto the surface of a Speedtree one has to select 'Receive Shadow" for the shadow to be seen even if "All Shadows" was selected. The Speedtree then does not "Cast" a shadow, it will then only receive a shadow it cannot Cast...More
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Bug
Submitted by mark

0

Votes
Active
As from what Ive learned going back and forth between cc iclone 3dxchange Unreal Unity and Daz - and Hitfilm
Id really like to see a 100% dependable import export system from iclone [to unreal] for starts
3dx is limited to 2 gigs - which means you cant import larger environments - pls beef...More
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Submitted by robmbaker