Hi tobi.cornreborn, We will provide RLLiveLink source in another way soon. But sorry, we won't provide Auto Setup source. Molly Reallusion
I think this ticket might be connected to this but im not sure if this really is because of missing source files: Issue 6201
Thanks for the fast upload/help. It just runs perfectly fine now. No problems when rebuilding my project :). You really should include the source in the main download for everyone if that is possible. Everyone who has a c++ project seems to need it for compilation. PS: is there a way to get the source for the Auto_setup_1.0.0 too? This is not needed because the descriptors are already there, but it would make debugging easier. However, thanks for the fix. best regards, Tobi
Hi tobi.cornreborn, Please download source from here: https://drive.google.com/file/d/1pidPPnfCVK0P6v_Yauu8muzOma9pTmN0/view Please try again and tell us result. Thanks. Molly Reallusion
Hello, Thanks for the answer but this is not a "possible" workaround. I mean u are right, this would work. But when coding in UE u have to rebuild ur project very often. Each change (which is bigger than just changing logging or so) will force u to rebuild so i would need to do this pretty annoying workaround all the time. Like so, the plugin is useless for me because the time i save with the plugin is used by the workaround. Isn't there a way to get the source files? All that is needed is the source code like for all other unreal plugins. If u would go for a marketplace release u really would have to include them either i think. At least the descriptiors are needed. (I mean the PluginName.build.cs) as far as i know (please correct me if i am wrong here.). Is there a specific reason for u to remove these descriptor files? I Hope u can add these files, this would make the plugin the timesave it should be for me.