Idem as issue 7087. Displacement channel is only taken into account for Power 200 Substances. Not for PBR 200 nor Internet loaded substances. In addition it's impossible to bake this channel....More
After working on my project for a while saving the project doesn't work anymore. The little "changed" star remains and the file on disk doesn't get updated. So far I haven't lost too much because of this, but it is enervating. It works by using "Save As...", but iClone ALWAYS crashes when...More
When rendering with Iray ( last update ), textures using Substance files are not computed. Result is a white object. Iray only takes into account texture images....More
Normally is F used for "frame selected". So it needs maybe another hotkey, which frames the selected item, just by dollying closer with the camera (and not changing angle). In bigger scenes is navigation very hard, when you want to see an object close from the same perspective angle....More
If the Avatar is not in the HOME position when conforming clothing the following happens: 1. Select clothing to Conform. 2. Press "Calculate Collision"....More
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5 it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
I'd really like to be able to animate the displacement channel but only have specific areas be influenced. For example, in some situations I can't have displacement applied to the whole model, it will unfold areas like the tips of seagrass or corners of a model. This concept could be good...More