1660 issues found

0

Votes
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Crashes happen regularly mostly tied to copy/paste key frame data. (6 times today).
Faulting application name: iClone.exe, version: 7.81.4501.1, time stamp: 0x5f4df402
Faulting module name: ICTimelineUI.dll, version: 0.0.0.0, time stamp: 0x5f4df2fb...More
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Bug
Submitted by Geerzo

0

Votes
Active
Is there anyway possible to introduce a bone scaling procedure in Iclone for animating characters changing size as well as morphing? an example would be Dr. Banner changing into the hulk. In character creator we can morph our characters into all different sizes and shapes, Is it possible to...More
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Submitted by TBone50

0

Votes
Released
Recently updated from 7.8 to 7.81- before hand everything worked fine.
Using an .iavatar asset exported from the latest character creator 3. Nothing unusual.
The scenes worked fine....More
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  •  1050
Submitted by alex_688011

0

Votes
Released
1. Add the iAvatar I provided to the custom folder
2. Start iClone
3. Add the iAvatar...More
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Submitted by alexis.kyaw

0

Votes
Released
Steps to reproduce:
1. Open iClone
2. Open CC3...More
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Submitted by alexis.kyaw

0

Votes
Assigned
Copying a keyframe in a track that's been sped up (resized with the 'speed' tool) then pasting, drops the pasted key in the wrong place.
See (unlisted) video: https://youtu.be/qep6npUW-ok...More
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Bug
Submitted by jerome.dipietro

1

Votes
Assigned
Step to reproduce:
1. Create scene with a character
2. Add camera and attach camera to the character...More
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Submitted by alexis.kyaw

0

Votes
Assigned
Hi, i am trying to follow the instructions on the link but unable to get it to work.
https://manual.reallusion.com/3DXchange_7/ENU/Default.htm#3DXchange_7/Pipeline_7.0/03_Pipelines/Baking_Transform_Animations_in_Props_with_iClone.htm%3FTocPath%3DPipelines%2520-%2520Assets%2520from%2520iClone...More
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  •  558
Bug
Submitted by Procrastinator

2

Votes
Not Reproducible
Issue: Iris appears horizontally squished after- import to Unreal.
I was able to correct this issue by disabling/unchecking the "Iris Normal Map" within Unreal. I'm not sure if this is the correct fix, but wanted to see what you take on this is as it seems that this is enabled on Auto Import...More
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Bug
Submitted by Jayso

1

Votes
Active
I'm used to animating characters with a control rig (in Maya). To me it's much more efficient than using the Edit Motion Layer. Can we get a Control Rig to be used by CC3 and imported Daz Characters??...More
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  •  731
Submitted by dh93