One of my biggest sellers on the Marketplace was my AgeGen substance for CC3 avatars within Iclone 7. After the recent update I have discovered that my substances, when applied to CC3 avatars (am in the process of updating the substance to CC3+), blur the base texture obliterating the detail...More
I have tried 2 different helmets with 3 different textures. I have tried it with the helmet attached to the avatar and I have tried it with the helmets linked to the avatar. What arrives in UE is not usable. The texture is messed up. Some normals get flipped. The face texture looks also...More
Since recent major updates to iClone 7 and Character Creator, the Avavtar Puppet Controller is not functioning in record mode. It will do everything it is supposed to do until you hit record button and want to move your character with a moving record timeline. Once you hit record it just freezes...More
Since updating to iClone 7.8 the Avatar / puppet controller now sits inside the scene window with the avatar and assets where it works - very badly. If I click the maximise button ie then vacates the scene window and I can drag and drop it where I want, but it is no longer attached to the avatar...More
I noticed that when I drag in animal characters, basically props with bones, the latest iclone is messed up in that it doesn't seem to pop up an edit motion layer panel like it does for human avatars. I noticed that if I click 'Bone Edit Mode' on for human characters I will then be able to...More
when I open iclone while my laptop is connected to two external monitors, Iclone 7.8 does not response. Can you help please. This forced me to work on a small laptop screen....More
I am currently making turn-in-place animations with iClone7. I mainly use reach target editor and curve editor for IK movement of the feet while the whole body is moving (rotating). The Character is Unreal's default mannequin. (See the attached zip) The thing is when I export it directly from...More
Unfortunately I'm finding that there is constant light flickering, even with the usual fixes done (under visual I have increased the shadow size etc and turned on flicker compensation). This render is 1920x1080 with 3x super sampling - check out the character's neck. https://www.youtube.com...More
Took standard CC3+ character from iclone to unreal engine with Live Link transfer. Tried packaging Unreal for IOS. When building the shaders it failed to compile the STD_SKIN_HEAD_PBR_HQ_INST material for SF_METAL. Now all characters just have grey faces....More