I think mapping a camera view to a material could solve any reflection needs (with no artifacts) as well as be used for things like camera viewfinders....More
After createing some actions in the time line and saveing to the performance menu of the prop when I go back to select and use the performance motion created nothing comes up on the timeline. You can see whats going on through this thread http://forum.reallusion.com/334849/Morth-to-Performance...More
Hello, When rendering an image sequence format through Iray, the naming convention is quite wacky and it will not be able to import into Adobe Premiere CC. It will name something like 'Random Girl_00003_RGB' 'Random Girl_00004_RGB' When I rename the file to Random Girl_RGB_00004, it will...More
Just following the workflow as discribed here i get some unexspected result. iClone Pipeline Tutorial - Applying Motions from iClone to 3DS Max CS Biped Characters https://www.youtube.com/watch?v=oQGYoPC7llo...More
Even with stock iray sample scene, error occurs forcing render to CPU mode. Uninstalled iray plugin and redownloaded from link provided by support.Already confirmed latest nvidia driver. GPU does iray rendering fine in DAZ (DAZ Log also attached, with sample sailboat image that only took about...More
You can see that the particles are still visible but it changes layer order and ends up behind the spaceship. Changing the Focus Distance moves the particle emitter somehow....More
This is happening quite frequently. Specially while extensively working with materials texture. Once in a while after clicking texture channel the File Open dialog would stay open and cannot be closed. The only way to continue working is to kill iClone from the Task Manager and reopen it...More
Before the update in late January 2019, I was able to adjust the hue and saturation of my IBL. Now the IBL color adjuster does not work unless I toggle the sRBG on and off. Even when I toggle the sRBG on and off, it still does not work as good as it used to. I hope this gets fixed real soon...More