I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
As we're used to render our scenes in Stereo - "Side by Side", in 960*1080 Frame Size with a Pixel Aspect of 200, we noticed that when we use the Depth of Field on our cameras in a scene which have water in, only 1 eye on the 2 is rendering with this feature activated. We would be thankful...More
None of the FBX settings in Iclone are working for Lightwave. The Mesh seems to be backwards and stretched, plus Mesh is lying on it's side. Also the extended mapped bones don't get recognized as bones (believe this is due to parent structure)...More
Sometimes for unknown reason props wind up being differently arranged when accessed from an exported FBX. Usually I can fix by setting all props as the sub-prop to one (Attach > pick parent). But sometimes I see when a scene has its own props divided out into sub-props, you have to unsub...More
Dear reallusion, Just wondered if there were plans to extend Vive tracking (maybe through ikenima Orion ) into motion live. Hope you can tell me if/when this may happen. Also any plans on iclone connecting with unreal engine via live link?...More
Hi, in 7.3 I'm no longer able to export an image with a transparent background, there's always some semi-transparent background colour visible. To recreate, simply open iClone and render an image. As you can see in the attached image the background is not fully transparent, instead there is...More
I noted that one user said his sound card caused the issue, but that seems not to be a universal cure. Sometimes it likes the audio, sometimes it doesn't. Align gives the error. Align Partial gives the error. What is most perturbing is, when I select the exact text to align, and the code takes...More