507 issues found

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply G5 character - Chuck...More
  •  0
  •  2446
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random G6 Non-Standard character (e.g. Heidi)...More
  •  0
  •  2443
Bug
Submitted by Feedback Tracker Admin

3

Votes
Active
This is a simple zoom to the position of the pointer on the view screen. SketchUp uses this and it is very efficient and intuitive. It would help eliminate the usual zoom, move, zoom, move sequence. This would apply to ANY software that uses zoom....More
  •  1
  •  2443
Submitted by Grampanda

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load a random .iAvatar file
2. Navigate to Toolbar > Export OBJ, check the box for "Split Multi-Material Mesh", then click to export...More
  •  1
  •  2442
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply G6 character Mason...More
  •  0
  •  2441
Bug
Submitted by Feedback Tracker Admin

2

Votes
Active
When we click on the transport tools hide button in the far right of the timeline toolbar, some functions become unavailable without re-showing the transport controls.
It would be really nice to have access to these controls in the timeline toolbar when the default transport controls are hidden...More
  •  1
  •  2439
Submitted by Rampa

2

Votes
Active
I would really like to have lights that cast shadows, but do not light the scene. That would make shadows more realistic, in that there are often hard shadows when most of the shadows are soft. I want to use Spots for specific shadows, because they can be individually adjusted, and directional...More
  •  2
  •  2435
Submitted by Rampa

0

Votes
Active
As of today, all the assets in a scenes are cut if place too far from the camera.
With new IC6.5 VR render options, it is advisable to increase this maximum camera range, so that bigger landscapes can be created and "explored" by the VR feature....More
  •  0
  •  2435
Submitted by RobertoColombo

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a project including a substance object in DX9/DX11 graphics mode...More
  •  0
  •  2435
Bug
Submitted by Feedback Tracker Admin

3

Votes
Active
Non-rendered right and left footprints could position each step on a stairway or other uneven surface. Any vertex in the surface that would interfere with a step should be automatically avoided by the character's foot. The kinetics of balance would adjust the walk cycle accordingly. The...More
  •  1
  •  2431
Submitted by Grampanda
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