507 issues found

1

Votes
Active
The height map terrain has some very nice features. It can use splat-mapping for multiple materials on one terrain, and it also uses UVW so that materials can map properly onto vertical surfaces.
I think those same features would be very helpful for much smaller terrains. If we could scale...More
  •  0
  •  2375
Submitted by Rampa

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a project with several props (over 3 props)...More
  •  0
  •  2373
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a project whose character with viseme date...More
  •  0
  •  2372
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply G6 character Mason...More
  •  0
  •  2370
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random G6 Non-Standard character (e.g. Heidi)...More
  •  0
  •  2369
Bug
Submitted by Feedback Tracker Admin

1

Votes
Active
Ability to make constraint objects with simple on/off animation controls. Also the ability for the constraint to fire off a pose. So if you have a constraint ball when the hand comes in contact with the ball it fires off a gip hand pose. Also constraints working with collision and collision...More
  •  0
  •  2367
Submitted by freerange

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6, apply embed CC character Natalie
2. Drag a random hair content from Party Fun: 3D Hairs and Accessories pack (e.g. Bangs Short Hair)...More
  •  0
  •  2364
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a project with SoftCloth Physics data...More
  •  0
  •  2361
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random character (e.g. Christian)...More
  •  0
  •  2360
Bug
Submitted by Feedback Tracker Admin

0

Votes
Duplicate
I have bended the upper spine of the character with Edit Motion Layer.
The CollisionShape 01_02 stays wide out of the body.
If I wear hairs, the hairs are bended in an odd way....More
  •  0
  •  2357
Bug
Submitted by Tesira
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