The current Soft Cloth engine is fairly good but it tends to create a lot of poke through during the rendering process. For example, a mini skirt prop that is attached to the hip (and held in place by the prop's weightmap) can start in a proper position where there is no poke through. However...More
For G5 characters, clothing was made by creating an upper and lower part. This was very restrictive because the upper and lower not only defined the clothing but also the body shape. Thus a Chuck sweater would look really odd on Gwynn. For CC characters (pre CC1.5), users can use predefined...More
As far as I know, currently Physics Constraints (such as Pivot and Hinge) can not be used with any soft cloth enabled object. This makes it very difficult to implement soft cloth draping between two objects (that can potentially move with respect to each other). Please consider allowing Physics...More
This is sort of related to issue 318 which addresses the problem that it's sometimes difficult to remember whether an asset has already been purchased. Here however I would like to request the ability to create a report in iClone for all assets that are visible to the application. This report...More
Hi I have just bought a copy of the new iClone 6 and Character creator. I tested it thoroughly but in my haste to learn a new seemingly amazing software i didnt notice that it wasnt possible to scale any of my characters heights unless i shelled out another $69 for the essentials morphing pack...More
When "creating" a Path in iC6 one looses the ability to navigate around the screen to place the path nodes. The ALT /RIGHT mouse button combination no longer allows the screen to be scrolled, so the path nodes can be placed on the terrain, especially if the path covers a large area. In iC5...More
No one's mentioned it, so I will. We would like to have access to Lua in Iclone. I've heard it mentioned that it's in iClone but not available because the programmers think that it will cause undo problems, but I point out that basically every other animation software package has some form...More
POKETHROUGHS happen frequently when fitting, but esp DURING ANIMATION. Typical clothed characters - Non-Standard/ Standard, hide inner mesh or not, will have OVERLAPPED MESH AREA between clothing-skin or clothing-clothing LAYERS....More
When we click on the transport tools hide button in the far right of the timeline toolbar, some functions become unavailable without re-showing the transport controls. It would be really nice to have access to these controls in the timeline toolbar when the default transport controls are hidden...More