Something similar to the auto blinking. Toggle on/off chest movement to simulate the character breathing. Perhaps abilities to modify for heavy breathing, out of breath, etc. Just an idea......More
Hi, I know it may look provocative, as iClone is also a film engine, but being opened as much as possible is what iClone is doing already. The pipeline would be :...More
Hi guys, I'm in great need of an expanded monster workshop kit, which might appeal to others too. e.g: * A blank quadruped avatar that's also G5 so it can perform all G5 motions as well, but with a neck and body that can be shortened/lengthened for anything from a horse/cow shape to spider...More
There are times when an object needs to be moved/scaled/rotated with the mouse but the XYZ gizmo is OFF-screen and the object is sometimes just partially in the view port. I usually have to zoom out so that the XYZ gizmo can be seen, or, use the numeric parameters in the modify panel or temporarily...More
My suggestion is not only for iclone but i couldnt find a way to make a general suggestion for all Reallusion products. My suggestion and my complain is that i dont understand why there are so many separate software. Reallusion you making life so complicated and difficult....More
I actually have three suggestions if you'll indulge me. As a DAZ user, I was thrilled when I learned of iClone's team up with the platform. I especially like the fact that I can use g6 Hairs on DAZ characters. That said, I wish there was a way to apply more of the physics enabled props...More
This is a simple zoom to the position of the pointer on the view screen. SketchUp uses this and it is very efficient and intuitive. It would help eliminate the usual zoom, move, zoom, move sequence. This would apply to ANY software that uses zoom....More
Other 3D programs like Blender and even Hitfilm allow particles to be created from 3D objects. For example, creating a 3D asteroid field using a particle emitter, or creating a city block of buildings using particles, or even creating a fleet of ships using a particle emitter. In addition...More
Non-rendered right and left footprints could position each step on a stairway or other uneven surface. Any vertex in the surface that would interfere with a step should be automatically avoided by the character's foot. The kinetics of balance would adjust the walk cycle accordingly. The...More