Votes
1
Product:
iClone 6
Version:
6.42
Status:
Active
Issue 355
Add a automatic pipeline to major film engine : UE4 and Unity
Hi,

I know it may look provocative, as iClone is also a film engine, but being opened as much as possible is what iClone is doing already.

The pipeline would be :
-create characters with CC
- animate with iClone, thanks to Perception Neuro for mocap
- click "export to UE4" or "export to Unity" (including cameras).

and that's all.

I strongly believe this could be a great deal for all.

Unity and UE4 are the top of 3D realtime rendering but they still do not have all you offer for animation (except hair management ;-d).
OS: Windows 10
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Submitted bymagnoliaPower
1
COMMENTS (3)
1 Million Monkeys + Keyboard
+pipeline support for CryEngine as well.
Magique
A better suggestion is to simply use UE4 as the rendering engine for iClone. This is suggested in another feedback item. I support that suggestion.
pmaina
Personally I think RL has been freely marketing other companies for far too long and this could backfire on RL when these other companies try to nibble RL market share.

What am saying is that RL should bring enough awsomeness into iClone that users end up pipelining INTO iClone 95% of the time and completing 95% of their core production pipeline in iClone.

I dream of a time when my only weapons of choice are iClone+NLE+DAW+a dash of blender.

1