858 issues found

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Deleting an Item from the Scene Panel results in CC closing all Tabs and jumping to Modify Panel....More
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Bug
Submitted by K_Digital

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Run as administrator doesn't work
Running normally doesn't work
Redownloading necessary files for the error message that appears...More
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Bug
Submitted by adams.tarrell

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When I click Plugins/Blender Pipeline/Export Character to Blender on the Character Creator 4.5 operation screen, nothing happens. Is this a bug?...More
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Submitted by minipig0417

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I can't install cc4. Trying for about 2 weeks. phone numerber 719 419 6277
call please
I do have a new MC on file...More
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Submitted by Mikie123

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When importing meshes, textures become transparent. I don't think this is intentional. Removing the opacity map fixed the problem, but it's an unnecessary step. This goes for PNG, Jpg not tested....More
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Submitted by K_Digital

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Currently in CC4, a character's eyeball geometry is driven by its skeleton joint. In the Facial Profile, the eight 'Eye Look' expressions (look Up, Down, In, Out) are driven by a combination of bone transforms and mesh deformations for the entire eye area (eyeball, eyelid, eyelash, surrounding...More
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Submitted by seencapone

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When going through the whole MESH process, attaching the head to a char works perfectly,
but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head.
Even worse, it does not even restore the shape of the face....More
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Submitted by K_Digital

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I'll bring it back from the blender
When you export to Unreal
When you send it to Max...More
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Submitted by chomo

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The window with the head mesh which you can apply the trackers doesn't open anymore. It starts processing after importing a prop and finishes the "Please wait" bar but then the window doesn't appear. I've used tool extensively the last days and never had any issues. I've tried reinstalling...More
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Submitted by mastajappa

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OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2
meshmode, maps are displayed until refining but disappear when attaching head to body.
Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually...More
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Submitted by K_Digital
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