When I click Plugins/Blender Pipeline/Export Character to Blender on the Character Creator 4.5 operation screen, nothing happens. Is this a bug?...More
When importing meshes, textures become transparent. I don't think this is intentional. Removing the opacity map fixed the problem, but it's an unnecessary step. This goes for PNG, Jpg not tested....More
Currently in CC4, a character's eyeball geometry is driven by its skeleton joint. In the Facial Profile, the eight 'Eye Look' expressions (look Up, Down, In, Out) are driven by a combination of bone transforms and mesh deformations for the entire eye area (eyeball, eyelid, eyelash, surrounding...More
When going through the whole MESH process, attaching the head to a char works perfectly, but when loading align Points, Head Gen and Refine Mesh data, attaching the head to a body always results in a Low poly head. Even worse, it does not even restore the shape of the face....More
The window with the head mesh which you can apply the trackers doesn't open anymore. It starts processing after importing a prop and finishes the "Please wait" bar but then the window doesn't appear. I've used tool extensively the last days and never had any issues. I've tried reinstalling...More
OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2 meshmode, maps are displayed until refining but disappear when attaching head to body. Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually...More