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Product:
Character Creator 4
Version:
4.51
Status:
Active
Issue 11620
About Root bone Location in UE5
When I import CC characters(.FBX) into 3dsmax, the location of root bone seems alright, just on (0,0,0). But when into UE5, the root bone location is some like (0.00045, -3.362969, 0). Is this a bug or something I missed before export from CC?
OS: Windows 11
Duplicate Issue:
Extra Root Bone Added and Root Motion Applied
0
36
Bug
Pipeline (Export/Import)
Character
Submitted by
kokumy
2024/11/04 09:36:20
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