I'll bring it back from the blender When you export to Unreal When you send it to Max Smoothing groups of some objects are broken and imported. Is there a way to solve this? There seems to be a problem with the fbx file Smoothing groups were maintained when exporting to Max one by one as obj. Please let me know. It has been automatically translated from Korean to English.
Hi,
We are not able to replicate the situation you have encountered. If possible, please send us the project file or screenshots so we could better understand what might be causing this problem.
Alternatively, you can use the Blender Auto Setup plugin to transfer your assets to Blender. This process will be more streamlined and more efficient. For more information about the Blender Auto Setup plugin, you can refer to this link:
https://courses.reallusion.com/home/iclone/pipelines/blender?v=installation-guide-for-blender-auto-setup-and-pipeline-plugin-|-character-creator-4-tutorial
Soya
Reallusion
1
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