When in Edit Mesh Mode deleting faces, CC also seems to remove the diffuse map. Randomly ! One time it deletes faces only , another time it turns parts (diffuse map ??) of the mesh white, pic 3....More
Certain fbx imported meshes move up and down when using the resize gizmo instead resizing the object. When storing them as obj, the re import, resize gizmo works as expected. fbx attached...More
All of my characters currently have incorrect and asymmetrical bone positions as of this update. This includes default character models (Neutral CC3+ Avatars, etc.) who have not had any modifications and characters I have previously worked on. I've included examples from the default Neutral...More
Character Creator 4.52 runs very unstable. In my case it crashes when loading characters and props, during file export and also by loading a saved project. There is never an error message and it crashes again when trying to load the auto saved project....More
I have trial CC4 cannot export fbx due to above restriction ,if I buy this trial will I be allowed to export or ig I need this license how do I get it is it the clothes in your trial pack .Early reply appreciated thanks...More
Pretty much the title. From plugins --> blender pipeline --> export character to Blender = nothing happens. This was not the case in the past. I am up to date on versions....More
When I exporting the CC4 model to unreal engine with the unreal engine auto-setup I only get facial morph targets, no body morph targets other than the one's applied to the model. I want to be able to export the CC4 model with all morph targets to change body morphs on both the character and...More
In Character Creator 4 when you delete a custom morph. Is it then possible to reset the morph where it was used on other custom characters automatically? Se attached images ;)...More
I have a character, and for whatever reason her middle line is broken, and she has asymmetrical features. There is no way to fix it, I've tried using Edit Mesh, and clicking on Mirror Copy with all vertices selected, some vertices selected, none vertices selected, it always produces the same...More