When sending ccCloth to ZBrush using GoZ and then returning it to CC, some assets will have their mesh collapse. The result is the same whether it's A-Pose, T-Pose, or Current Pose. I tried several ccCloths, and the only ones I could see issues with were the standard assets Bra and Underwear...More
When importing two characters into 3ds Max using the Auto Rig Setup plugin, I encountered a facial rig problem. The rig functions correctly for the first character, but for the second one, the mouth doesn't open properly; instead, it compresses inward, resulting in an unnatural appearance....More
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ? the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
What should I do when I bring the costume made by the marvelous designer to cc4 and put it on? I set it the way I saw it on YouTube and learned it, and if I run cloth simulation, the costume falls to the floor as shown in the picture attached below And how do I fix the phenomenon of the costume...More
The Character Creator (CC4) IClone (IC8) could have any tool, or plugin with artificial intelligence (AI) After all, nowadays, AI it's a good tool to make a image and video. In other words, if Reaillsuion team do not integrate the softwares CC4/IC8 with AI, this software may become obsolete...More
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max. 2. Convert the skeleton to BIPED. 3. Import existing BIP motion data....More
When I try to export with FBX, there is no option. I have tried restarting the software. I cannot scroll further in the FBX export window. What is the point of using this if I cannot export?...More