Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4. Thanks Winton...More
*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric. *Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
When exporting any characters from Character Creator 4 into Unreal 5.0.1; An access violation crashes the program. The characters I tested with are the Kevin and Camila models with no changes using the Unreal export preset. I have tested loading other models (FBX) in to Unreal with no issues...More
Option to adjust scale of fonts in CC4 preferences. I suggested this after RL tech support failed to provide a solution. We tried everything but nothing could be done to resolve the issue -- please read on; Adjusting Windows Ease of Access > Display > Scale % and Fonts % did not resolve...More
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
Export FBX--"Merge Material - By Type"and"Merge Material - By Item" It`s no use....~!Can`t export any texture..~! Will working..but will stuck and nothing exoport.....More
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed. The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More
I accidentally pressed K and the view zoomed out far, then I tried to reorient the view with J but it does nothing. Even if I orient the view to Front, the J key does nothing nor does the option to select the view to J....More
Title: Animation At Work 2022 Explore Space | Twitchymo Studio Author: Mark Dent My submission for the CTA Animation At Work Contest 2022, and published on the webpage. I noticed that my WIP playlist link does not work. I have included a list of all the WIP youtube videos and the links....More
I've cycled through the list of bones to identify influences and also selected verts on body parts such as the foot to know why the verts are being stretched over to the opposite side as if the Characterization ignores the toe weight paint - Also why in bone edit mode the breast bones are symmetric...More