1.This would allow morphs to have non linear functionality - move in all directions through time. 2.Advanced Effects (melting, water flow/liquify, bubbling, fire, cracking, healing, wiggle, shape-shifting, electricity, bending in multiple angles, acid rain, clouds (ideal with volumetric shader...More
Vertex assignment is like glue/weight painting - CC4/iC8 has cloth tracking and can be used to temporary glue your character's face vertex positions of from a preset you make identifying and covering the face area; lips, eyes etc so the points gets matched on another character's eyes, lips...More
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode. Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4. Thanks Winton...More
*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric. *Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
When exporting any characters from Character Creator 4 into Unreal 5.0.1; An access violation crashes the program. The characters I tested with are the Kevin and Camila models with no changes using the Unreal export preset. I have tested loading other models (FBX) in to Unreal with no issues...More
Option to adjust scale of fonts in CC4 preferences. I suggested this after RL tech support failed to provide a solution. We tried everything but nothing could be done to resolve the issue -- please read on; Adjusting Windows Ease of Access > Display > Scale % and Fonts % did not resolve...More
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
Export FBX--"Merge Material - By Type"and"Merge Material - By Item" It`s no use....~!Can`t export any texture..~! Will working..but will stuck and nothing exoport.....More
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed. The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More