Steps 1. Both character and clothing with physics enabled is set to self collision on modify tab ( to test cloth on cloth collision) -no rigid collisions enabled. In project settings, soft Vs soft collision is enabled. I also have the shader set to quick just in case CC4 is struggling with...More
When I used the PN3 mocap data I tried utilizing the auto import motion option in the CC4 program. The issue when importing the data is the shoulders are very squared. I used the PN3 profile. When I import my mocap from PN3s Axis studio to unreal engine however, the shoulders are perfect, which...More
I have been experiencing a lot of issues when using transformer with Genesis 8 figures and CC4. I have saved screenshots that detail what I am experiencing and I will try to explain the issues as best I can. It is worth noting that I am not getting these issues using CC3 and the same FBX...More
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints. The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
Hi there, so I have repeatedly bumped into the same issue when attaching to body from headshot. My mesh in headshot looks like I want it to, but then when it attaches to the body, the eyes go nuts and polys appear and ruin the model. I've had it many times now, and it's not there in my original...More
When creating a head in headshot. I go to modify the body and for some reason when I try and match the skin color it's completely different from the face vs the next area. As a result the entire body is a different color then the skin tones of the face and I don't believe this has been an issue...More
I open CC4 and load a character .. sliders don't show... I go to help and refresh sliders... the list is populated, but there are still no sliders. Headshot sliders are absent as well. This is frustrating please help me fix it....More
I am able to load my iAvatars that were made in CC3 into CC4. However, when I try to Export FBX, regardless if I use the All or Clothed option, the export always end in a "FBX Export Failed" message. Tried exporting for Blender and Unity3D. Tried both Mesh And Motions and Mesh only. Using Trial...More