836 issues found

0

Votes
Not Reproducible
Have been working in the facial expressions of an avatar using the facial profile editor and GoZ to generate them , but each time I send the character back from Zbrush to CC4 using the GoZ and update the Left eye of the character keeps shifting its position to the other side ,doing weird...More
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Submitted by gerardo094

1

Votes
Assigned
when i export the avatar to blender and click install lod/merge materials, the shapekeys for the avatar are unusable in blender. if i set them to 1, the avatar shrinks so that it is no longer visible.
if i merge the materials before, the avatar is no longer humanoid and does not export any...More
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Submitted by webentwicklung

3

Votes
Assigned
Please refer to this forum thread.
https://forum.reallusion.com/535100/Cant-export-fbx-without-UDIM
No really need for screenshots in this case, but I will put one....More
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Submitted by NexVice

0

Votes
Released
In Character Creator 4.22, if I export a CC Game character FBX with the Merge Materials function enabled, the resulting FBX contains blendshapes but the blendshapes are corrupted. Any associated geometry collapses when the blendshape weight is turned on (image 1). It also seems like within...More
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Submitted by db_axon

1

Votes
Active
Hey folks.
When I perform a USD export of a character from CC4 and then open it up elsewhere in another DCC the materials do not link up despite that they are exported. I'm a Houdini user. When auditing the sublayers and scene data it is shown that the prims are authored so that materials...More
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Submitted by tobias.steiner

0

Votes
Not Reproducible
CC4 crashes when I try to import my mayaFBX Character with arkit. I can import it into iclone 8/Unity/Blender no problem, but its not set up. But when I try to import into CC4 it crashes everytime. How do I fix this?...More
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Submitted by followmepro

2

Votes
Active
More of a feature request than an issue but it's very time consuming to manually convert cc4 expressions into the 52 apple Blend shapes.
If y'all had a profile that we could just switch to that was compatible with them it would make CC4 more universal than it already is....More
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Submitted by ethanperea

0

Votes
Active
Is there a character blueprint that supports Unreal Engine 5.0 available for download?...More
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Submitted by dly20061991

0

Votes
Released
I think I've come across a bug, for the fbx morphs imports, they import just fine but the face wont change when I ajust each slider for each morph, it worked just fine for me before in previous versions of character creator 4, not sure if anyone else is gaving this issue, I goodoed it everywhere...More
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Submitted by gamerretra

0

Votes
Released
Hello
When I want to export my avatar created with character creator 4.2 and i add the option "mouth open as morph" it puts me Fbx export failed.
Can you help me please ?...More
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Submitted by broad.studios16
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