724 issues found

11

Votes
Active
Hi, currently character creator is exporting to UE4 skeleton, it would make life a lot more easier for game developers if you give option of both UE4 & UE5 Skeleton, its a long due feature, it should happen now i had been waiting.
(p.s. Also, it would be wonderful if you can directly export...More
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Submitted by speplworks

0

Votes
Active
So I customized the Camila model to get the benefit of the facial morph targets and it works great. However, when I did the same to Kevin I realized the base model does not have enough topology to match my model. It's way too dependent on normal maps. If there could be an upgrade to the topology...More
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Submitted by zancoisrice

0

Votes
Not a Bug
After using "Update Textures from Substance Painter" to import textures, select the model and go to Modify => Materials. Select one of the materials that was imported, and select the Bump map texture under Texture Settings. Notice that the "Strength" slider will be greyed out, and it can't...More
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Submitted by dan.goyette

0

Votes
Not a Bug
Hello,
When starting a new project with previously having created a char in mesh mode, the Head to Mesh window still contains the old Mesh. I think this should be empty , not shure if this intended. You can go through the whole mesh process including attaching it to a body again , even you...More
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Submitted by K_Digital

0

Votes
Released
When exporting an FBX for Unity where "Export Mesh and Motion Individually" is chosen, the animations in the _Motion.fbx file won't contain any blend shapes.
This is easy to reproduce on a stock character. Here are the steps:
- New CC4 project, add the CC4 Kevin to scene....More
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Submitted by dan.goyette

7

Votes
Active
Start a new project and bring load the default Kevin. Now, under Content Manager > Animation > Expression > Expression_Loop, apply any of the expressions there, such as "01_Anger_Lo". This will immediately show a warning dialog reading:
"The iTalk file contains custom expressions which can...More
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Submitted by dan.goyette

0

Votes
Active
Hi,
I have a problem using the SkinGen tools. We use Character Creator v4.3. I can't choose any tool from the tools in Content Manager. We have the Reallusion Hub plugin activated. The character on which we use SkinGen Tools is a CC3+ Character. And in the Modify window in the Appearance section...More
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Submitted by PerunCreative

0

Votes
Released
Crashes are common with large project sizes, usually relating to loading larger textures with displacement or physics. In this particular case I was using 8k textures on a character that doesn't yet have bones and visually inspecting the realism with Iray.
My computer has 128 GB Host Ram,...More
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Submitted by Ascensi

1

Votes
Assigned
when i export the avatar to blender and click install lod/merge materials, the shapekeys for the avatar are unusable in blender. if i set them to 1, the avatar shrinks so that it is no longer visible.
if i merge the materials before, the avatar is no longer humanoid and does not export any...More
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Submitted by webentwicklung

3

Votes
Assigned
Please refer to this forum thread.
https://forum.reallusion.com/535100/Cant-export-fbx-without-UDIM
No really need for screenshots in this case, but I will put one....More
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Submitted by NexVice
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