Issue 10701
_Motion.fbx files don't contain any blend shapes when exporting iTalk files.
When exporting an FBX for Unity where "Export Mesh and Motion Individually" is chosen, the animations in the _Motion.fbx file won't contain any blend shapes.
This is easy to reproduce on a stock character. Here are the steps:
- New CC4 project, add the CC4 Kevin to scene.
- File -> Export -> FBX -> Clothed Character
- Target Toolset Preset = Unity. FBX Options = Mesh and Motion. The other options are shown in the screenshot.
For the Include Motion -> Custom section, I've included a few iTalk files from C:\Users\Public\Documents\Reallusion\Reallusion Templates\Animation\Expression\Expression_Loop\All (Though yours may be installed somewhere else). When exporting, you'll see some dialogs warning about the iTalk files. Choose "ExPlus".
Now drop the files into Unity, and inspect the animations under the _Motion.fbx file. Notice that none of the animations contain any blend shapes. If "Export Mesh and Motion Individually" is not checked, so that a single, unified FBX is imported, that FBX will contain blend shapes, as expected. This is only an issue for the separated _Motion.fbx file.
Submitted bydan.goyette
Aug 4, 2023