I can not save anything in the custom bar of cc3 anymore, not even stuff I made and stored there, I can not resave wy and how to fix? it is like that function is disabeld...More
It is unclear to me what content packs are actually CC3 compatible Does this hair pack works in CC3? https://www.reallusion.com/contentstore/iClone/pack/3dCharacter-Design-G6-Hair-Accessory/default.html...More
Kia ora I feel a option for having export like Left, Right hand, Head and Feet would be a great help to those creating RPG's similar to The Elder Scrolls series when palyer changed armours and cloths. Much less work fitting clove/Gaunlets over the end of an arm rather then make sure fingers...More
Kia ora I like to see us be able to find the textures for ouir model together, I'm frustrated having the Albedo and Normal one place and all the other maps 10 folders deep some place else. Is there a vaild reason that textuers get put so deep in a folder structure specialy when some folder...More
The character creator's high heel function is a good one. However, the feet are not in good position in some poses and animations. This bug also appears in iclone and does not appear in the imported characters(non standard) via 3dxchange.Attached image....More
Attached see pic of a character I originally created in CC1, then to CC2 and finally to CC3. 1. There is something wrong with the conversion process as it has turned the eyes to a ghostly look as you run the animation. 2. I asked Support for help, but they seemed to be lost as to what to do...More
Hi. Since a few days Iray only renders in CPU mode - even the default scene shows "GPU - Out of memory". I have re-installed the plug-in and I have installed the latest graphics driver. I hadn't this problem weeks ago and I think my GTX1080ti shouldn't have that much problems rendering the...More
The UV mapping gets screwed up with FBX export. I can provide samples, but it happens quite a bit -- the same avatar loaded into iClone (from CC3) is fine, but exported to FBX and then loaded into Blender or Anima shows the UV mapping is messed up....More
Easy to duplicate -- select an object with multiple materials and use polygon reduction (with recommended settings) and checkmark "Bake Textures" (I used 2048 but I think it happens at all resolutions). The textures are indeed baked to a new material (with "Merge" as the suffix) but the rest...More
ok, probably what i gonna ask must be "impossible or near impossible but who knows right???. Would be cool if we could "clone" weight influence from already existing cloths when adding new cloths to CC library like for exemple: i go in daz and get a new bikini or underwear for female them...More